Vision rules in Dungeons & Dragons 5e are often time-consuming to implement on the fly. Lights stretch out to x-number of feet in multiple states of brightness, and areas are revealed and hidden as people move their light sources. This is fantastic for a computer game. It works great in online platforms. At the table, however, these rules for tracking what a character sees are generally ignored or simplified on the fly. There are no rules at all for hearing things, making a deaf character, or how to meaningfully “have a bad feeling” in-character.
In the Darkness makes the rules for determining what a character in Dungeons & Dragons 5e can sense more intuitive, offering simple rules for light levels, sound levels, and feeling something by intuition. Additionally, it introduces a system for determining light levels and noise levels that are easy to understand and quick to implement.
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